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HUSH They can hear credits: How to Earn and Spend Currency

HUSH They can hear credits serve as the main currency used to buy guns, gear, gold guns, and diamonds at HUSH SUPPLY. Players earn credits by safely extracting with loot, storing it in base stash, and selling items through the shop menu.

HUSH They can hear credits: How to Earn and Spend Currency

HUSH They can hear credits serve as the main currency used to buy guns, gear, gold guns, and diamonds at HUSH SUPPLY. Players earn credits by safely extracting with loot, storing it in base stash, and selling items through the shop menu.

Scavenging Town Items and Banking Loot

Players gather loot across town buildings such as houses, shops, the hospital, and the army camp. Items picked up during a run occupy slots in the twenty-slot backpack, where the interface displays an ongoing worth value. Containers like red toolboxes and crash carts yield medical items, food, ammo, and raw crafting materials.

Retaining scavenged items requires reaching an active extraction post and boarding the transport before doors shut. Once back at the base menu, players select the STORE ALL command to transfer items from the backpack into the stash. Items remaining in the player inventory cannot be sold until moved into storage, as the shop interface accesses inventory directly from the stash.

Selling Items at HUSH SUPPLY

The shop interface opens from the main menu by selecting SHOP, which loads HUSH SUPPLY. The screen features five tabs: BUY, GEAR, SELL, JOBS, and ROBUX. Selecting the SELL tab allows players to convert stored inventory items into credits.

Players have three distinct options to sell loot depending on their storage management goals:

Selling OptionIntended Stash UseInventory Action
SELL 1High-value single itemsConverts one highlighted stack or unit into credits
SELL ALL JUNKLow-value crafting items and ammoClears scrap materials in a single click
SELL ALLComplete inventory liquidationEmpties the entire stash container into credits

In recorded beta gameplay sessions, individual items yielded specific credit amounts:

  • Bunker Code: 150 credits
  • Medkit: 60 credits
  • Bandage: 15 credits
  • Energy Bar: 15 credits
  • Chemicals: 14 credits
  • Cloth Rags: 2 credits each
  • Light Ammo: 1 credit each

Bunker codes yield the highest per-slot return among individual loot drops, while common crafting items like cloth rags and loose ammunition provide smaller increments.

Earning Credits Through Jobs

Beyond scavenging physical objects, players earn credits through assigned objectives in the JOBS tab of HUSH SUPPLY. These tasks reward set credit balances upon finishing specific raid requirements. Completing the Listen to Thief quest grants a 2,000 credit payout directly to the player balance. Completing jobs provides funding without consuming backpack slots needed for physical loot.

Spending Credits on Base Upgrades

Credits accumulate on the base inventory screen and fund equipment upgrades across four primary purchase categories: guns, gear, gold guns, and diamonds. Stashed credits and stored equipment remain protected between raids, remaining intact even if a player dies during an active run.